import { HurtType, AttackType, BuffType, TargetRankType, TargetType, TriggerTeamType, TriggerType, BuffMainType, BuffPositive } from "core/typeDefine/typeDefine";
//套装技能
export default {
    274001: {
        name: '勇者无畏',//战士专属套装
        desc: '战斗开始时攻击增加4%,中毒抗性增加6%至战斗结束,且友方释放技能时,增加自身5%技能伤害至战斗结束,可叠加',
        // attris: {
        //     attackPer: [4, 0],
        //     antiPoisonRate: [6, 0],
        // },
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    attackPer: 4, antiPoisonRate: 6
                },
                round: 0,
            }]
        }, {
            triggerType: TriggerType.OtherUseSkill,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
                triggerTeam: TriggerTeamType.Friend,
            },
            triggerEvents: [{ //技能攻击
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    skillHurtPer: 5,
                },
                round: 0,
            }]
        }]
    },
    274002: {
        name: '勇者无畏',//战士专属套装
        desc: '战斗开始时攻击增加8%,中毒抗性增加12%至战斗结束,且友方释放技能时,增加自身5%技能伤害至战斗结束,可叠加',
        // attris: {
        //     attackPer: [4, 0],
        //     antiPoisonRate: [6, 0],
        // },
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    attackPer: 8, antiPoisonRate: 12
                },
                round: 0,
            }]
        }, {
            triggerType: TriggerType.OtherUseSkill,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
                triggerTeam: TriggerTeamType.Friend,
            },
            triggerEvents: [{ //技能攻击
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    skillHurtPer: 5,
                },
                round: 0,
            }]
        }]
    },
    274003: {
        name: '勇者无畏',//战士专属套装
        desc: '战斗开始时攻击增加12%,中毒抗性增加18%至战斗结束,且友方释放技能时,增加自身5%技能伤害至战斗结束,可叠加',
        // attris: {
        //     attackPer: [4, 0],
        //     antiPoisonRate: [6, 0],
        // },
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    attackPer: 12, antiPoisonRate: 18
                },
                round: 0,
            }]
        }, {
            triggerType: TriggerType.OtherUseSkill,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
                triggerTeam: TriggerTeamType.Friend,
            },
            triggerEvents: [{ //技能攻击
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    skillHurtPer: 5,
                },
                round: 0,
            }]
        }]
    },
    274004: {
        name: '勇者无畏',//战士专属套装
        desc: '战斗开始时攻击增加16%,中毒抗性增加24%至战斗结束,且友方释放技能时,增加自身5%技能伤害至战斗结束,可叠加',
        // attris: {
        //     attackPer: [4, 0],
        //     antiPoisonRate: [6, 0],
        // },
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    attackPer: 16, antiPoisonRate: 24
                },
                round: 0,
            }]
        }, {
            triggerType: TriggerType.OtherUseSkill,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
                triggerTeam: TriggerTeamType.Friend,
            },
            triggerEvents: [{ //技能攻击
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    skillHurtPer: 5,
                },
                round: 0,
            }]
        }]
    },
    274005: {
        name: '勇者无畏',//战士专属套装
        desc: '战斗开始时攻击增加20%,中毒抗性增加30%至战斗结束,且友方释放技能时,增加自身5%技能伤害至战斗结束,可叠加',
        // attris: {
        //     attackPer: [4, 0],
        //     antiPoisonRate: [6, 0],
        // },
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    attackPer: 20, antiPoisonRate: 30
                },
                round: 0,
            }]
        }, {
            triggerType: TriggerType.OtherUseSkill,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
                triggerTeam: TriggerTeamType.Friend,
            },
            triggerEvents: [{ //技能攻击
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    skillHurtPer: 5,
                },
                round: 0,
            }]
        }]
    },


    274011: {
        name: '强势威压',//战士专属套装
        desc: '战斗开始时破击增加1%,冰冻抗性增加4%至战斗结束,且每回合结束时,增加自身5%攻击至战斗结束,可叠加',
        // attris: {
        //     antiBlockRate: [3, 0],
        //     antiFreezeRate: [5, 0],
        // },
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    antiBlockRate: 1, antiFreezeRate: 4
                },
                round: 0,
            }]
        }, {
            triggerType: TriggerType.RoundEnd,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    attackPer: 5,
                },
                round: 0,
            }]
        }]
    },
    274012: {
        name: '强势威压',//战士专属套装
        desc: '战斗开始时破击增加2%,冰冻抗性增加8%至战斗结束,且每回合结束时,增加自身5%攻击至战斗结束,可叠加',
        // attris: {
        //     antiBlockRate: [3, 0],
        //     antiFreezeRate: [5, 0],
        // },
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    antiBlockRate: 2, antiFreezeRate: 8
                },
                round: 0,
            }]
        }, {
            triggerType: TriggerType.RoundEnd,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    attackPer: 5,
                },
                round: 0,
            }]
        }]
    },
    274013: {
        name: '强势威压',//战士专属套装
        desc: '战斗开始时破击增加3%,冰冻抗性增加12%至战斗结束,且每回合结束时,增加自身5%攻击至战斗结束,可叠加',
        // attris: {
        //     antiBlockRate: [3, 0],
        //     antiFreezeRate: [5, 0],
        // },
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    antiBlockRate: 3, antiFreezeRate: 12
                },
                round: 0,
            }]
        }, {
            triggerType: TriggerType.RoundEnd,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    attackPer: 5,
                },
                round: 0,
            }]
        }]
    },
    274014: {
        name: '强势威压',//战士专属套装
        desc: '战斗开始时破击增加4%,冰冻抗性增加16%至战斗结束,且每回合结束时,增加自身5%攻击至战斗结束,可叠加',
        // attris: {
        //     antiBlockRate: [3, 0],
        //     antiFreezeRate: [5, 0],
        // },
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    antiBlockRate: 4, antiFreezeRate: 16
                },
                round: 0,
            }]
        }, {
            triggerType: TriggerType.RoundEnd,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    attackPer: 5,
                },
                round: 0,
            }]
        }]
    },
    274015: {
        name: '强势威压',//战士专属套装
        desc: '战斗开始时破击增加5%,冰冻抗性增加20%至战斗结束,且每回合结束时,增加自身5%攻击至战斗结束,可叠加',
        // attris: {
        //     antiBlockRate: [3, 0],
        //     antiFreezeRate: [5, 0],
        // },
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    antiBlockRate: 5, antiFreezeRate: 20
                },
                round: 0,
            }]
        }, {
            triggerType: TriggerType.RoundEnd,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    attackPer: 5,
                },
                round: 0,
            }]
        }]
    },


    274021: {
        name: '森严堡垒',//坦克专属套装
        desc: '战斗开始时护甲增加4%,眩晕抗性增加3%至战斗结束,且友方释放技能时,增加自身8%技能减伤5回合',
        // attris: {
        //     defPer: [4, 0],
        //     antiStunRate: [4, 0],
        // },
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    defPer: 4, antiStunRate: 3
                },
                round: 0,
            }]
        }, {
            triggerType: TriggerType.OtherUseSkill,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
                triggerTeam: TriggerTeamType.Friend, //队伍方 0:无所谓, 1:自方, 2:敌方
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: { antiSkillHurtPer: 8 },
                round: 5
            }]
        }]
    },
    274022: {
        name: '森严堡垒',//坦克专属套装
        desc: '战斗开始时护甲增加8%,眩晕抗性增加6%至战斗结束,且友方释放技能时,增加自身8%技能减伤5回合',
        // attris: {
        //     defPer: [4, 0],
        //     antiStunRate: [4, 0],
        // },
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    defPer: 8, antiStunRate: 6
                },
                round: 0,
            }]
        }, {
            triggerType: TriggerType.OtherUseSkill,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
                triggerTeam: TriggerTeamType.Friend, //队伍方 0:无所谓, 1:自方, 2:敌方
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: { antiSkillHurtPer: 8 },
                round: 5
            }]
        }]
    },
    274023: {
        name: '森严堡垒',//坦克专属套装
        desc: '战斗开始时护甲增加12%,眩晕抗性增加9%至战斗结束,且友方释放技能时,增加自身8%技能减伤5回合',
        // attris: {
        //     defPer: [4, 0],
        //     antiStunRate: [4, 0],
        // },
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    defPer: 12, antiStunRate: 9
                },
                round: 0,
            }]
        }, {
            triggerType: TriggerType.OtherUseSkill,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
                triggerTeam: TriggerTeamType.Friend, //队伍方 0:无所谓, 1:自方, 2:敌方
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: { antiSkillHurtPer: 8 },
                round: 5
            }]
        }]
    },
    274024: {
        name: '森严堡垒',//坦克专属套装
        desc: '战斗开始时护甲增加16%,眩晕抗性增加12%至战斗结束,且友方释放技能时,增加自身8%技能减伤5回合',
        // attris: {
        //     defPer: [4, 0],
        //     antiStunRate: [4, 0],
        // },
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    defPer: 16, antiStunRate: 12
                },
                round: 0,
            }]
        }, {
            triggerType: TriggerType.OtherUseSkill,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
                triggerTeam: TriggerTeamType.Friend, //队伍方 0:无所谓, 1:自方, 2:敌方
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: { antiSkillHurtPer: 8 },
                round: 5
            }]
        }]
    },
    274025: {
        name: '森严堡垒',//坦克专属套装
        desc: '战斗开始时护甲增加20%,眩晕抗性增加15%至战斗结束,且友方释放技能时,增加自身8%技能减伤5回合',
        // attris: {
        //     defPer: [4, 0],
        //     antiStunRate: [4, 0],
        // },
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    defPer: 20, antiStunRate: 15
                },
                round: 0,
            }]
        }, {
            triggerType: TriggerType.OtherUseSkill,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
                triggerTeam: TriggerTeamType.Friend, //队伍方 0:无所谓, 1:自方, 2:敌方
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: { antiSkillHurtPer: 8 },
                round: 5
            }]
        }]
    },


    274031: {
        name: '装甲护盾',//坦克专属套装
        desc: '战斗开始时沉默抗性增加4%至战斗结束,且每回合结束时,增加自身1%护甲至战斗结束,可叠加,同时为自己增加一个3%自身最大生命值的护盾',
        // attris: {
        //     antiSilentRate: [5, 0],
        // },
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    antiSilentRate: 4
                },
                round: 0,
            }]
        }, {
            triggerType: TriggerType.RoundEnd,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    defPer: 1,
                },
                round: 0,
            }, {
                eventName: 'cure',
                attriName: 'shield',
                targetType: TargetType.Trigger,
                hpPer: [3, 0], //自身生命百分比
            }]
        }]
    },
    274032: {
        name: '装甲护盾',//坦克专属套装
        desc: '战斗开始时沉默抗性增加8%至战斗结束,且每回合结束时,增加自身2%护甲至战斗结束,可叠加,同时为自己增加一个3%自身最大生命值的护盾',
        // attris: {
        //     antiSilentRate: [5, 0],
        // },
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    antiSilentRate: 8
                },
                round: 0,
            }]
        }, {
            triggerType: TriggerType.RoundEnd,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    defPer: 2,
                },
                round: 0,
            }, {
                eventName: 'cure',
                attriName: 'shield',
                targetType: TargetType.Trigger,
                hpPer: [3, 0], //自身生命百分比
            }]
        }]
    },
    274033: {
        name: '装甲护盾',//坦克专属套装
        desc: '战斗开始时沉默抗性增加12%至战斗结束,且每回合结束时,增加自身3%护甲至战斗结束,可叠加,同时为自己增加一个3%自身最大生命值的护盾',
        // attris: {
        //     antiSilentRate: [5, 0],
        // },
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    antiSilentRate: 12
                },
                round: 0,
            }]
        }, {
            triggerType: TriggerType.RoundEnd,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    defPer: 3,
                },
                round: 0,
            }, {
                eventName: 'cure',
                attriName: 'shield',
                targetType: TargetType.Trigger,
                hpPer: [3, 0], //自身生命百分比
            }]
        }]
    },
    274034: {
        name: '装甲护盾',//坦克专属套装
        desc: '战斗开始时沉默抗性增加16%至战斗结束,且每回合结束时,增加自身4%护甲至战斗结束,可叠加,同时为自己增加一个3%自身最大生命值的护盾',
        // attris: {
        //     antiSilentRate: [5, 0],
        // },
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    antiSilentRate: 16
                },
                round: 0,
            }]
        }, {
            triggerType: TriggerType.RoundEnd,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    defPer: 4,
                },
                round: 0,
            }, {
                eventName: 'cure',
                attriName: 'shield',
                targetType: TargetType.Trigger,
                hpPer: [3, 0], //自身生命百分比
            }]
        }]
    },
    274035: {
        name: '装甲护盾',//坦克专属套装
        desc: '战斗开始时沉默抗性增加20%至战斗结束,且每回合结束时,增加自身5%护甲至战斗结束,可叠加,同时为自己增加一个3%自身最大生命值的护盾',
        // attris: {
        //     antiSilentRate: [5, 0],
        // },
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    antiSilentRate: 20
                },
                round: 0,
            }]
        }, {
            triggerType: TriggerType.RoundEnd,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    defPer: 5,
                },
                round: 0,
            }, {
                eventName: 'cure',
                attriName: 'shield',
                targetType: TargetType.Trigger,
                hpPer: [3, 0], //自身生命百分比
            }]
        }]
    },


    274041: {
        name: '魔法结界',//法师专属套装
        desc: '战斗开始时最大生命增加3%,中毒抗性增加5%至战斗结束,受到攻击时,有10%的概率使目标中毒,每回合额外造成60%攻击伤害,持续3回合,且每当敌方中毒掉血时,恢复自身生命上限2%的等量生命',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    maxHpPer: 3, antiPoisonRate: 5
                },
                round: 0,
            }]
        }, {
            triggerType: TriggerType.BeInjured,
            triggerPer: [10, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280106,
                targetType: TargetType.Stakeholder,
                roundHurt: {
                    attackHurtPer: 60,  //回合攻击百分比伤害
                },
                round: 3,
            }, {
                triggerType: TriggerType.OtherBeInjured,
                triggerPer: [100, 0],
                triggerCondition: { //触发条件
                    triggerAttackType: AttackType.All,
                    triggerHurtType: HurtType.Poison,
                    triggerTeam: TriggerTeamType.Oppent,
                },
                triggerEvents: [{
                    eventName: 'cure',
                    targetType: TargetType.Trigger,
                    targetAmount: [10, 0],
                    attriName: 'hp',
                    triggerHpPer: [2, 0]
                }]
            }]
        }]
    },
    274042: {
        name: '魔法结界',//法师专属套装
        desc: '战斗开始时最大生命增加6%,中毒抗性增加10%至战斗结束,受到攻击时,有20%的概率使目标中毒,每回合额外造成60%攻击伤害,持续3回合,且每当敌方中毒掉血时,恢复自身生命上限2%的等量生命',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    maxHpPer: 6, antiPoisonRate: 10
                },
                round: 0,
            }]
        }, {
            triggerType: TriggerType.BeInjured,
            triggerPer: [20, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280106,
                targetType: TargetType.Stakeholder,
                roundHurt: {
                    attackHurtPer: 60,  //回合攻击百分比伤害
                },
                round: 3,
            }, {
                triggerType: TriggerType.OtherBeInjured,
                triggerPer: [100, 0],
                triggerCondition: { //触发条件
                    triggerAttackType: AttackType.All,
                    triggerHurtType: HurtType.Poison,
                    triggerTeam: TriggerTeamType.Oppent,
                },
                triggerEvents: [{
                    eventName: 'cure',
                    targetType: TargetType.Trigger,
                    targetAmount: [10, 0],
                    attriName: 'hp',
                    triggerHpPer: [2, 0]
                }]
            }]
        }]
    },
    274043: {
        name: '魔法结界',//法师专属套装
        desc: '战斗开始时最大生命增加9%,中毒抗性增加15%至战斗结束,受到攻击时,有30%的概率使目标中毒,每回合额外造成60%攻击伤害,持续3回合,且每当敌方中毒掉血时,恢复自身生命上限2%的等量生命',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    maxHpPer: 9, antiPoisonRate: 15
                },
                round: 0,
            }]
        }, {
            triggerType: TriggerType.BeInjured,
            triggerPer: [30, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280106,
                targetType: TargetType.Stakeholder,
                roundHurt: {
                    attackHurtPer: 60,  //回合攻击百分比伤害
                },
                round: 3,
            }, {
                triggerType: TriggerType.OtherBeInjured,
                triggerPer: [100, 0],
                triggerCondition: { //触发条件
                    triggerAttackType: AttackType.All,
                    triggerHurtType: HurtType.Poison,
                    triggerTeam: TriggerTeamType.Oppent,
                },
                triggerEvents: [{
                    eventName: 'cure',
                    targetType: TargetType.Trigger,
                    targetAmount: [10, 0],
                    attriName: 'hp',
                    triggerHpPer: [2, 0]
                }]
            }]
        }]
    },
    274044: {
        name: '魔法结界',//法师专属套装
        desc: '战斗开始时最大生命增加12%,中毒抗性增加20%至战斗结束,受到攻击时,有40%的概率使目标中毒,每回合额外造成60%攻击伤害,持续3回合,且每当敌方中毒掉血时,恢复自身生命上限2%的等量生命',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    maxHpPer: 12, antiPoisonRate: 20
                },
                round: 0,
            }]
        }, {
            triggerType: TriggerType.BeInjured,
            triggerPer: [40, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280106,
                targetType: TargetType.Stakeholder,
                roundHurt: {
                    attackHurtPer: 60,  //回合攻击百分比伤害
                },
                round: 3,
            }, {
                triggerType: TriggerType.OtherBeInjured,
                triggerPer: [100, 0],
                triggerCondition: { //触发条件
                    triggerAttackType: AttackType.All,
                    triggerHurtType: HurtType.Poison,
                    triggerTeam: TriggerTeamType.Oppent,
                },
                triggerEvents: [{
                    eventName: 'cure',
                    targetType: TargetType.Trigger,
                    targetAmount: [10, 0],
                    attriName: 'hp',
                    triggerHpPer: [2, 0]
                }]
            }]
        }]
    },
    274045: {
        name: '魔法结界',//法师专属套装
        desc: '战斗开始时最大生命增加15%,中毒抗性增加25%至战斗结束,受到攻击时,有50%的概率使目标中毒,每回合额外造成60%攻击伤害,持续3回合,且每当敌方中毒掉血时,恢复自身生命上限2%的等量生命',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    maxHpPer: 15, antiPoisonRate: 25
                },
                round: 0,
            }]
        }, {
            triggerType: TriggerType.BeInjured,
            triggerPer: [50, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280106,
                targetType: TargetType.Stakeholder,
                roundHurt: {
                    attackHurtPer: 60,  //回合攻击百分比伤害
                },
                round: 3,
            }, {
                triggerType: TriggerType.OtherBeInjured,
                triggerPer: [100, 0],
                triggerCondition: { //触发条件
                    triggerAttackType: AttackType.All,
                    triggerHurtType: HurtType.Poison,
                    triggerTeam: TriggerTeamType.Oppent,
                },
                triggerEvents: [{
                    eventName: 'cure',
                    targetType: TargetType.Trigger,
                    targetAmount: [10, 0],
                    attriName: 'hp',
                    triggerHpPer: [2, 0]
                }]
            }]
        }]
    },


    274051: {
        name: '毁灭烈焰',//法师专属套装
        desc: '战斗开始时护甲增加4%至战斗结束,普通攻击有5%的概率使目标灼烧,每回合额外造成50%攻击伤害,持续3回合,且每当敌方被灼烧掉血时,为自己增加一个2%自身最大生命值的护盾',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    defPer: 4,
                },
                round: 0,
            }]
        }, {
            triggerType: TriggerType.AttackAfter,
            triggerPer: [5, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280103,
                targetType: TargetType.Stakeholder,
                roundHurt: {
                    attackHurtPer: 50,  //回合攻击百分比伤害
                },
                round: 3,
            }]
        }, {
            triggerType: TriggerType.OtherBeInjured,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.Fire,
                triggerTeam: TriggerTeamType.Oppent,
            },
            triggerEvents: [{
                eventName: 'cure',
                attriName: 'shield',
                targetType: TargetType.Trigger,
                hpPer: [2, 0], //自身生命百分比
            }]
        }]
    },
    274052: {
        name: '毁灭烈焰',//法师专属套装
        desc: '战斗开始时护甲增加8%至战斗结束,普通攻击有10%的概率使目标灼烧,每回合额外造成50%攻击伤害,持续3回合,且每当敌方被灼烧掉血时,为自己增加一个2%自身最大生命值的护盾',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    defPer: 8,
                },
                round: 0,
            }]
        }, {
            triggerType: TriggerType.AttackAfter,
            triggerPer: [10, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280103,
                targetType: TargetType.Stakeholder,
                roundHurt: {
                    attackHurtPer: 50,  //回合攻击百分比伤害
                },
                round: 3,
            }]
        }, {
            triggerType: TriggerType.OtherBeInjured,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.Fire,
                triggerTeam: TriggerTeamType.Oppent,
            },
            triggerEvents: [{
                eventName: 'cure',
                attriName: 'shield',
                targetType: TargetType.Trigger,
                hpPer: [2, 0], //自身生命百分比
            }]
        }]
    },
    274053: {
        name: '毁灭烈焰',//法师专属套装
        desc: '战斗开始时护甲增加12%至战斗结束,普通攻击有15%的概率使目标灼烧,每回合额外造成50%攻击伤害,持续3回合,且每当敌方被灼烧掉血时,为自己增加一个2%自身最大生命值的护盾',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    defPer: 12,
                },
                round: 0,
            }]
        }, {
            triggerType: TriggerType.AttackAfter,
            triggerPer: [15, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280103,
                targetType: TargetType.Stakeholder,
                roundHurt: {
                    attackHurtPer: 50,  //回合攻击百分比伤害
                },
                round: 3,
            }]
        }, {
            triggerType: TriggerType.OtherBeInjured,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.Fire,
                triggerTeam: TriggerTeamType.Oppent,
            },
            triggerEvents: [{
                eventName: 'cure',
                attriName: 'shield',
                targetType: TargetType.Trigger,
                hpPer: [2, 0], //自身生命百分比
            }]
        }]
    },
    274054: {
        name: '毁灭烈焰',//法师专属套装
        desc: '战斗开始时护甲增加16%至战斗结束,普通攻击有20%的概率使目标灼烧,每回合额外造成50%攻击伤害,持续3回合,且每当敌方被灼烧掉血时,为自己增加一个2%自身最大生命值的护盾',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    defPer: 16,
                },
                round: 0,
            }]
        }, {
            triggerType: TriggerType.AttackAfter,
            triggerPer: [20, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280103,
                targetType: TargetType.Stakeholder,
                roundHurt: {
                    attackHurtPer: 50,  //回合攻击百分比伤害
                },
                round: 3,
            }]
        }, {
            triggerType: TriggerType.OtherBeInjured,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.Fire,
                triggerTeam: TriggerTeamType.Oppent,
            },
            triggerEvents: [{
                eventName: 'cure',
                attriName: 'shield',
                targetType: TargetType.Trigger,
                hpPer: [2, 0], //自身生命百分比
            }]
        }]
    },
    274055: {
        name: '毁灭烈焰',//法师专属套装
        desc: '战斗开始时护甲增加20%至战斗结束,普通攻击有25%的概率使目标灼烧,每回合额外造成50%攻击伤害,持续3回合,且每当敌方被灼烧掉血时,为自己增加一个2%自身最大生命值的护盾',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    defPer: 20,
                },
                round: 0,
            }]
        }, {
            triggerType: TriggerType.AttackAfter,
            triggerPer: [25, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280103,
                targetType: TargetType.Stakeholder,
                roundHurt: {
                    attackHurtPer: 50,  //回合攻击百分比伤害
                },
                round: 3,
            }]
        }, {
            triggerType: TriggerType.OtherBeInjured,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.Fire,
                triggerTeam: TriggerTeamType.Oppent,
            },
            triggerEvents: [{
                eventName: 'cure',
                attriName: 'shield',
                targetType: TargetType.Trigger,
                hpPer: [2, 0], //自身生命百分比
            }]
        }]
    },


    274061: {
        name: '百步穿杨',//射手专属套装
        desc: '战斗开始时速度增加5%,暴击增加1%至战斗结束,友方释放技能时为自己增加一个2%自身最大生命值的护盾,且每当敌人阵亡时增加自身5%攻击和5%爆伤至战斗结束',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    speedPer: 5, critRate: 1
                },
                round: 0,
            }]
        }, {
            triggerType: TriggerType.OtherUseSkill,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
                triggerTeam: TriggerTeamType.Friend,
            },
            triggerEvents: [{
                eventName: 'cure',
                attriName: 'shield',
                targetType: TargetType.Trigger,
                hpPer: [2, 0], //自身生命百分比
            }]
        }, {
            triggerType: TriggerType.OtherDead,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
                triggerTeam: TriggerTeamType.Oppent,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: { attackPer: 5, critHurtPer: 5 },
                round: 0
            }]
        }]
    },
    274062: {
        name: '百步穿杨',//射手专属套装
        desc: '战斗开始时速度增加10%,暴击增加2%至战斗结束,友方释放技能时为自己增加一个2%自身最大生命值的护盾,且每当敌人阵亡时增加自身5%攻击和5%爆伤至战斗结束',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    speedPer: 10, critRate: 2
                },
                round: 0,
            }]
        }, {
            triggerType: TriggerType.OtherUseSkill,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
                triggerTeam: TriggerTeamType.Friend,
            },
            triggerEvents: [{
                eventName: 'cure',
                attriName: 'shield',
                targetType: TargetType.Trigger,
                hpPer: [2, 0], //自身生命百分比
            }]
        }, {
            triggerType: TriggerType.OtherDead,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
                triggerTeam: TriggerTeamType.Oppent,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: { attackPer: 5, critHurtPer: 5 },
                round: 0
            }]
        }]
    },
    274063: {
        name: '百步穿杨',//射手专属套装
        desc: '战斗开始时速度增加15%,暴击增加3%至战斗结束,友方释放技能时为自己增加一个2%自身最大生命值的护盾,且每当敌人阵亡时增加自身5%攻击和5%爆伤至战斗结束',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    speedPer: 15, critRate: 3
                },
                round: 0,
            }]
        }, {
            triggerType: TriggerType.OtherUseSkill,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
                triggerTeam: TriggerTeamType.Friend,
            },
            triggerEvents: [{
                eventName: 'cure',
                attriName: 'shield',
                targetType: TargetType.Trigger,
                hpPer: [2, 0], //自身生命百分比
            }]
        }, {
            triggerType: TriggerType.OtherDead,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
                triggerTeam: TriggerTeamType.Oppent,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: { attackPer: 5, critHurtPer: 5 },
                round: 0
            }]
        }]
    },
    274064: {
        name: '百步穿杨',//射手专属套装
        desc: '战斗开始时速度增加20%,暴击增加4%至战斗结束,友方释放技能时为自己增加一个2%自身最大生命值的护盾,且每当敌人阵亡时增加自身5%攻击和5%爆伤至战斗结束',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    speedPer: 20, critRate: 4
                },
                round: 0,
            }]
        }, {
            triggerType: TriggerType.OtherUseSkill,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
                triggerTeam: TriggerTeamType.Friend,
            },
            triggerEvents: [{
                eventName: 'cure',
                attriName: 'shield',
                targetType: TargetType.Trigger,
                hpPer: [2, 0], //自身生命百分比
            }]
        }, {
            triggerType: TriggerType.OtherDead,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
                triggerTeam: TriggerTeamType.Oppent,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: { attackPer: 5, critHurtPer: 5 },
                round: 0
            }]
        }]
    },
    274065: {
        name: '百步穿杨',//射手专属套装
        desc: '战斗开始时速度增加25%,暴击增加5%至战斗结束,友方释放技能时为自己增加一个2%自身最大生命值的护盾,且每当敌人阵亡时增加自身5%攻击和5%爆伤至战斗结束',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    speedPer: 25, critRate: 5
                },
                round: 0,
            }]
        }, {
            triggerType: TriggerType.OtherUseSkill,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
                triggerTeam: TriggerTeamType.Friend,
            },
            triggerEvents: [{
                eventName: 'cure',
                attriName: 'shield',
                targetType: TargetType.Trigger,
                hpPer: [2, 0], //自身生命百分比
            }]
        }, {
            triggerType: TriggerType.OtherDead,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
                triggerTeam: TriggerTeamType.Oppent,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: { attackPer: 5, critHurtPer: 5 },
                round: 0
            }]
        }]
    },


    274071: {
        name: '致命复仇',//射手专属套装
        desc: '战斗开始时速度增加4%,破甲增加1%至战斗结束,自身使用技能时恢复自身生命上限3%的等量生命,且每击杀一个敌人和己方英雄阵亡时增加自身15%攻击和15%爆伤至战斗结束',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    speedPer: 4, breakDefRate: 1
                },
                round: 0,
            }]
        }, {
            triggerType: TriggerType.UseSkill,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'cure',
                targetType: TargetType.Trigger,
                targetAmount: [1, 0],
                attriName: 'hp',
                triggerHpPer: [3, 0]
            }]
        }, {
            triggerType: TriggerType.KillEnemy,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: { attackPer: 15, critHurtPer: 15 },
                round: 0
            }]
        }, {
            triggerType: TriggerType.OtherDead,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
                triggerTeam: TriggerTeamType.Friend,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: { attackPer: 15, critHurtPer: 15 },
                round: 0
            }]
        }]
    },
    274072: {
        name: '致命复仇',//射手专属套装
        desc: '战斗开始时速度增加8%,破甲增加2%至战斗结束,自身使用技能时恢复自身生命上限3%的等量生命,且每击杀一个敌人和己方英雄阵亡时增加自身15%攻击和15%爆伤至战斗结束',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    speedPer: 8, breakDefRate: 2
                },
                round: 0,
            }]
        }, {
            triggerType: TriggerType.UseSkill,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'cure',
                targetType: TargetType.Trigger,
                targetAmount: [1, 0],
                attriName: 'hp',
                triggerHpPer: [3, 0]
            }]
        }, {
            triggerType: TriggerType.KillEnemy,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: { attackPer: 15, critHurtPer: 15 },
                round: 0
            }]
        }, {
            triggerType: TriggerType.OtherDead,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
                triggerTeam: TriggerTeamType.Friend,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: { attackPer: 15, critHurtPer: 15 },
                round: 0
            }]
        }]
    },
    274073: {
        name: '致命复仇',//射手专属套装
        desc: '战斗开始时速度增加12%,破甲增加3%至战斗结束,自身使用技能时恢复自身生命上限3%的等量生命,且每击杀一个敌人和己方英雄阵亡时增加自身15%攻击和15%爆伤至战斗结束',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    speedPer: 12, breakDefRate: 3
                },
                round: 0,
            }]
        }, {
            triggerType: TriggerType.UseSkill,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'cure',
                targetType: TargetType.Trigger,
                targetAmount: [1, 0],
                attriName: 'hp',
                triggerHpPer: [3, 0]
            }]
        }, {
            triggerType: TriggerType.KillEnemy,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: { attackPer: 15, critHurtPer: 15 },
                round: 0
            }]
        }, {
            triggerType: TriggerType.OtherDead,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
                triggerTeam: TriggerTeamType.Friend,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: { attackPer: 15, critHurtPer: 15 },
                round: 0
            }]
        }]
    },
    274074: {
        name: '致命复仇',//射手专属套装
        desc: '战斗开始时速度增加16%,破甲增加4%至战斗结束,自身使用技能时恢复自身生命上限3%的等量生命,且每击杀一个敌人和己方英雄阵亡时增加自身15%攻击和15%爆伤至战斗结束',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    speedPer: 16, breakDefRate: 4
                },
                round: 0,
            }]
        }, {
            triggerType: TriggerType.UseSkill,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'cure',
                targetType: TargetType.Trigger,
                targetAmount: [1, 0],
                attriName: 'hp',
                triggerHpPer: [3, 0]
            }]
        }, {
            triggerType: TriggerType.KillEnemy,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: { attackPer: 15, critHurtPer: 15 },
                round: 0
            }]
        }, {
            triggerType: TriggerType.OtherDead,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
                triggerTeam: TriggerTeamType.Friend,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: { attackPer: 15, critHurtPer: 15 },
                round: 0
            }]
        }]
    },
    274075: {
        name: '致命复仇',//射手专属套装
        desc: '战斗开始时速度增加20%,破甲增加5%至战斗结束,自身使用技能时恢复自身生命上限3%的等量生命,且每击杀一个敌人和己方英雄阵亡时增加自身15%攻击和15%爆伤至战斗结束',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    speedPer: 20, breakDefRate: 5
                },
                round: 0,
            }]
        }, {
            triggerType: TriggerType.UseSkill,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'cure',
                targetType: TargetType.Trigger,
                targetAmount: [1, 0],
                attriName: 'hp',
                triggerHpPer: [3, 0]
            }]
        }, {
            triggerType: TriggerType.KillEnemy,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: { attackPer: 15, critHurtPer: 15 },
                round: 0
            }]
        }, {
            triggerType: TriggerType.OtherDead,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
                triggerTeam: TriggerTeamType.Friend,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: { attackPer: 15, critHurtPer: 15 },
                round: 0
            }]
        }]
    },


    274081: {
        name: '狭路相逢',//刺客专属套装
        desc: '战斗开始时速度增加4%,灼烧抗性增加5%至战斗结束,且友方释放技能时,增加自身5%技能伤害至战斗结束,可叠加',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    speedPer: 4, antiBurnRate: 5
                },
                round: 0,
            }]
        }, {
            triggerType: TriggerType.OtherUseSkill,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
                triggerTeam: TriggerTeamType.Friend,
            },
            triggerEvents: [{ //技能攻击
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    skillHurtPer: 5,
                },
                round: 0,
            }]
        }]
    },
    274082: {
        name: '狭路相逢',//刺客专属套装
        desc: '战斗开始时速度增加8%,灼烧抗性增加10%至战斗结束,且友方释放技能时,增加自身5%技能伤害至战斗结束,可叠加',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    speedPer: 8, antiBurnRate: 10
                },
                round: 0,
            }]
        }, {
            triggerType: TriggerType.OtherUseSkill,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
                triggerTeam: TriggerTeamType.Friend,
            },
            triggerEvents: [{ //技能攻击
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    skillHurtPer: 5,
                },
                round: 0,
            }]
        }]
    },
    274083: {
        name: '狭路相逢',//刺客专属套装
        desc: '战斗开始时速度增加12%,灼烧抗性增加15%至战斗结束,且友方释放技能时,增加自身5%技能伤害至战斗结束,可叠加',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    speedPer: 12, antiBurnRate: 15
                },
                round: 0,
            }]
        }, {
            triggerType: TriggerType.OtherUseSkill,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
                triggerTeam: TriggerTeamType.Friend,
            },
            triggerEvents: [{ //技能攻击
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    skillHurtPer: 5,
                },
                round: 0,
            }]
        }]
    },
    274084: {
        name: '狭路相逢',//刺客专属套装
        desc: '战斗开始时速度增加16%,灼烧抗性增加20%至战斗结束,且友方释放技能时,增加自身5%技能伤害至战斗结束,可叠加',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    speedPer: 16, antiBurnRate: 20
                },
                round: 0,
            }]
        }, {
            triggerType: TriggerType.OtherUseSkill,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
                triggerTeam: TriggerTeamType.Friend,
            },
            triggerEvents: [{ //技能攻击
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    skillHurtPer: 5,
                },
                round: 0,
            }]
        }]
    },
    274085: {
        name: '狭路相逢',//刺客专属套装
        desc: '战斗开始时速度增加20%,灼烧抗性增加25%至战斗结束,且友方释放技能时,增加自身5%技能伤害至战斗结束,可叠加',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    speedPer: 20, antiBurnRate: 25
                },
                round: 0,
            }]
        }, {
            triggerType: TriggerType.OtherUseSkill,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
                triggerTeam: TriggerTeamType.Friend,
            },
            triggerEvents: [{ //技能攻击
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    skillHurtPer: 5,
                },
                round: 0,
            }]
        }]
    },


    274091: {
        name: '蓄势待发',//刺客专属套装
        desc: '战斗开始时破甲增加1%,流血抗性增加5%至战斗结束,且自身普通攻击后和每回合结束时,增加自身5%攻击至战斗结束,可叠加',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    breakDefRate: 1, antiBleedRate: 5
                },
                round: 0,
            }]
        }, {
            triggerType: TriggerType.AttackAfter,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    attackPer: 5,
                },
                round: 0,
            }]
        }, {
            triggerType: TriggerType.RoundEnd,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    attackPer: 5,
                },
                round: 0,
            }]
        }]
    },
    274092: {
        name: '蓄势待发',//刺客专属套装
        desc: '战斗开始时破甲增加2%,流血抗性增加10%至战斗结束,且自身普通攻击后和每回合结束时,增加自身5%攻击至战斗结束,可叠加',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    breakDefRate: 2, antiBleedRate: 10
                },
                round: 0,
            }]
        }, {
            triggerType: TriggerType.AttackAfter,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    attackPer: 5,
                },
                round: 0,
            }]
        }, {
            triggerType: TriggerType.RoundEnd,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    attackPer: 5,
                },
                round: 0,
            }]
        }]
    },
    274093: {
        name: '蓄势待发',//刺客专属套装
        desc: '战斗开始时破甲增加3%,流血抗性增加15%至战斗结束,且自身普通攻击后和每回合结束时,增加自身5%攻击至战斗结束,可叠加',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    breakDefRate: 3, antiBleedRate: 15
                },
                round: 0,
            }]
        }, {
            triggerType: TriggerType.AttackAfter,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    attackPer: 5,
                },
                round: 0,
            }]
        }, {
            triggerType: TriggerType.RoundEnd,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    attackPer: 5,
                },
                round: 0,
            }]
        }]
    },
    274094: {
        name: '蓄势待发',//刺客专属套装
        desc: '战斗开始时破甲增加4%,流血抗性增加20%至战斗结束,且自身普通攻击后和每回合结束时,增加自身5%攻击至战斗结束,可叠加',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    breakDefRate: 4, antiBleedRate: 20
                },
                round: 0,
            }]
        }, {
            triggerType: TriggerType.AttackAfter,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    attackPer: 5,
                },
                round: 0,
            }]
        }, {
            triggerType: TriggerType.RoundEnd,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    attackPer: 5,
                },
                round: 0,
            }]
        }]
    },
    274095: {
        name: '蓄势待发',//刺客专属套装
        desc: '战斗开始时破甲增加5%,流血抗性增加25%至战斗结束,且自身普通攻击后和每回合结束时,增加自身5%攻击至战斗结束,可叠加',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    breakDefRate: 5, antiBleedRate: 25
                },
                round: 0,
            }]
        }, {
            triggerType: TriggerType.AttackAfter,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    attackPer: 5,
                },
                round: 0,
            }]
        }, {
            triggerType: TriggerType.RoundEnd,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    attackPer: 5,
                },
                round: 0,
            }]
        }]
    },


    274101: {
        name: '如沐春风',//辅助专属套装
        desc: '战斗开始时最大生命增加4%,眩晕抗性增加3%至战斗结束,且自身普通攻击后,恢复全体友方其治疗者的生命上限10%的等量生命,回合结束时恢复自己生命上限8%的等量生命',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    maxHpPer: 4, antiStunRate: 3
                },
                round: 0,
            }]
        },{
            triggerType: TriggerType.AttackAfter,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'cure',
                targetType: TargetType.MyTeam,
                targetAmount: [10, 0],
                attriName: 'hp',
                triggerHpPer: [10, 0]
            }]
        }, {
            triggerType: TriggerType.RoundEnd,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'cure',
                targetType: TargetType.Trigger,
                targetAmount: [1, 0],
                attriName: 'hp',
                triggerHpPer: [8, 0]
            }]
        }]
    },
    274102: {
        name: '如沐春风',//辅助专属套装
        desc: '战斗开始时最大生命增加8%,眩晕抗性增加6%至战斗结束,且自身普通攻击后,恢复全体友方其治疗者的生命上限10%的等量生命,回合结束时恢复自己生命上限8%的等量生命',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    maxHpPer: 8, antiStunRate: 6
                },
                round: 0,
            }]
        },{
            triggerType: TriggerType.AttackAfter,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'cure',
                targetType: TargetType.MyTeam,
                targetAmount: [10, 0],
                attriName: 'hp',
                triggerHpPer: [10, 0]
            }]
        }, {
            triggerType: TriggerType.RoundEnd,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'cure',
                targetType: TargetType.Trigger,
                targetAmount: [1, 0],
                attriName: 'hp',
                triggerHpPer: [8, 0]
            }]
        }]
    },
    274103: {
        name: '如沐春风',//辅助专属套装
        desc: '战斗开始时最大生命增加12%,眩晕抗性增加9%至战斗结束,且自身普通攻击后,恢复全体友方其治疗者的生命上限10%的等量生命,回合结束时恢复自己生命上限8%的等量生命',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    maxHpPer: 12, antiStunRate: 9
                },
                round: 0,
            }]
        },{
            triggerType: TriggerType.AttackAfter,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'cure',
                targetType: TargetType.MyTeam,
                targetAmount: [10, 0],
                attriName: 'hp',
                triggerHpPer: [10, 0]
            }]
        }, {
            triggerType: TriggerType.RoundEnd,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'cure',
                targetType: TargetType.Trigger,
                targetAmount: [1, 0],
                attriName: 'hp',
                triggerHpPer: [8, 0]
            }]
        }]
    },
    274104: {
        name: '如沐春风',//辅助专属套装
        desc: '战斗开始时最大生命增加16%,眩晕抗性增加12%至战斗结束,且自身普通攻击后,恢复全体友方其治疗者的生命上限10%的等量生命,回合结束时恢复自己生命上限8%的等量生命',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    maxHpPer: 16, antiStunRate: 12
                },
                round: 0,
            }]
        },{
            triggerType: TriggerType.AttackAfter,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'cure',
                targetType: TargetType.MyTeam,
                targetAmount: [10, 0],
                attriName: 'hp',
                triggerHpPer: [10, 0]
            }]
        }, {
            triggerType: TriggerType.RoundEnd,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'cure',
                targetType: TargetType.Trigger,
                targetAmount: [1, 0],
                attriName: 'hp',
                triggerHpPer: [8, 0]
            }]
        }]
    },
    274105: {
        name: '如沐春风',//辅助专属套装
        desc: '战斗开始时最大生命增加20%,眩晕抗性增加15%至战斗结束,且自身普通攻击后,恢复全体友方其治疗者的生命上限10%的等量生命,回合结束时恢复自己生命上限8%的等量生命',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    maxHpPer: 20, antiStunRate: 15
                },
                round: 0,
            }]
        },{
            triggerType: TriggerType.AttackAfter,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'cure',
                targetType: TargetType.MyTeam,
                targetAmount: [10, 0],
                attriName: 'hp',
                triggerHpPer: [10, 0]
            }]
        }, {
            triggerType: TriggerType.RoundEnd,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'cure',
                targetType: TargetType.Trigger,
                targetAmount: [1, 0],
                attriName: 'hp',
                triggerHpPer: [8, 0]
            }]
        }]
    },



    274111: {
        name: '救死扶伤',//辅助专属套装
        desc: '战斗开始时暴击抵抗增加1%,沉默抗性增加3%至战斗结束,且自身释放技能时,恢复生命值最低的3名友方生命上限15%的等量生命和15点怒气,回合结束时恢复生命值最低的友方生命上限8%的等量生命',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    antiCritRate: 1, antiSilentRate: 3
                },
                round: 0,
            }]
        },{
            triggerType: TriggerType.UseSkill,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'cure',
                targetType: TargetType.Partners, //触发目标 mySelf, partners, myTeam, target
                targetRankType: TargetRankType.LowHp,
                attriName: 'hp', //属性名hp, anger, shield, mp
                targetAmount: [3, 0], //治疗数量
                triggerHpPer: [15, 0]
            }, {
                eventName: 'cure',
                targetAmount: [3, 0],
                attriName: 'anger',
                targetType: TargetType.Partners,
                targetRankType: TargetRankType.LowHp,
                value: [15, 0],
            }]
        }, {
            triggerType: TriggerType.RoundEnd,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{ //治疗
                eventName: 'cure',
                targetType: TargetType.Partners, //触发目标 mySelf, partners, myTeam, target
                targetRankType: TargetRankType.LowHp,
                attriName: 'hp', //属性名hp, anger, shield, mp
                targetAmount: [1, 0], //治疗数量
                triggerHpPer: [8, 0]
            }]
        }]
    },
    274112: {
        name: '救死扶伤',//辅助专属套装
        desc: '战斗开始时暴击抵抗增加2%,沉默抗性增加6%至战斗结束,且自身释放技能时,恢复生命值最低的3名友方生命上限15%的等量生命和15点怒气,回合结束时恢复生命值最低的友方生命上限8%的等量生命',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    antiCritRate: 2, antiSilentRate: 6
                },
                round: 0,
            }]
        },{
            triggerType: TriggerType.UseSkill,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'cure',
                targetType: TargetType.Partners, //触发目标 mySelf, partners, myTeam, target
                targetRankType: TargetRankType.LowHp,
                attriName: 'hp', //属性名hp, anger, shield, mp
                targetAmount: [3, 0], //治疗数量
                triggerHpPer: [15, 0]
            }, {
                eventName: 'cure',
                targetAmount: [3, 0],
                attriName: 'anger',
                targetType: TargetType.Partners,
                targetRankType: TargetRankType.LowHp,
                value: [15, 0],
            }]
        }, {
            triggerType: TriggerType.RoundEnd,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{ //治疗
                eventName: 'cure',
                targetType: TargetType.Partners, //触发目标 mySelf, partners, myTeam, target
                targetRankType: TargetRankType.LowHp,
                attriName: 'hp', //属性名hp, anger, shield, mp
                targetAmount: [1, 0], //治疗数量
                triggerHpPer: [8, 0]
            }]
        }]
    },
    274113: {
        name: '救死扶伤',//辅助专属套装
        desc: '战斗开始时暴击抵抗增加3%,沉默抗性增加9%至战斗结束,且自身释放技能时,恢复生命值最低的3名友方生命上限15%的等量生命和15点怒气,回合结束时恢复生命值最低的友方生命上限8%的等量生命',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    antiCritRate: 3, antiSilentRate: 9
                },
                round: 0,
            }]
        },{
            triggerType: TriggerType.UseSkill,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'cure',
                targetType: TargetType.Partners, //触发目标 mySelf, partners, myTeam, target
                targetRankType: TargetRankType.LowHp,
                attriName: 'hp', //属性名hp, anger, shield, mp
                targetAmount: [3, 0], //治疗数量
                triggerHpPer: [15, 0]
            }, {
                eventName: 'cure',
                targetAmount: [3, 0],
                attriName: 'anger',
                targetType: TargetType.Partners,
                targetRankType: TargetRankType.LowHp,
                value: [15, 0],
            }]
        }, {
            triggerType: TriggerType.RoundEnd,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{ //治疗
                eventName: 'cure',
                targetType: TargetType.Partners, //触发目标 mySelf, partners, myTeam, target
                targetRankType: TargetRankType.LowHp,
                attriName: 'hp', //属性名hp, anger, shield, mp
                targetAmount: [1, 0], //治疗数量
                triggerHpPer: [8, 0]
            }]
        }]
    },
    274114: {
        name: '救死扶伤',//辅助专属套装
        desc: '战斗开始时暴击抵抗增加4%,沉默抗性增加12%至战斗结束,且自身释放技能时,恢复生命值最低的3名友方生命上限15%的等量生命和15点怒气,回合结束时恢复生命值最低的友方生命上限8%的等量生命',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    antiCritRate: 4, antiSilentRate: 12
                },
                round: 0,
            }]
        },{
            triggerType: TriggerType.UseSkill,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'cure',
                targetType: TargetType.Partners, //触发目标 mySelf, partners, myTeam, target
                targetRankType: TargetRankType.LowHp,
                attriName: 'hp', //属性名hp, anger, shield, mp
                targetAmount: [3, 0], //治疗数量
                triggerHpPer: [15, 0]
            }, {
                eventName: 'cure',
                targetAmount: [3, 0],
                attriName: 'anger',
                targetType: TargetType.Partners,
                targetRankType: TargetRankType.LowHp,
                value: [15, 0],
            }]
        }, {
            triggerType: TriggerType.RoundEnd,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{ //治疗
                eventName: 'cure',
                targetType: TargetType.Partners, //触发目标 mySelf, partners, myTeam, target
                targetRankType: TargetRankType.LowHp,
                attriName: 'hp', //属性名hp, anger, shield, mp
                targetAmount: [1, 0], //治疗数量
                triggerHpPer: [8, 0]
            }]
        }]
    },
    274115: {
        name: '救死扶伤',//辅助专属套装
        desc: '战斗开始时暴击抵抗增加5%,沉默抗性增加15%至战斗结束,且自身释放技能时,恢复生命值最低的3名友方生命上限15%的等量生命和15点怒气,回合结束时恢复生命值最低的友方生命上限8%的等量生命',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    antiCritRate: 5, antiSilentRate: 15
                },
                round: 0,
            }]
        },{
            triggerType: TriggerType.UseSkill,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'cure',
                targetType: TargetType.Partners, //触发目标 mySelf, partners, myTeam, target
                targetRankType: TargetRankType.LowHp,
                attriName: 'hp', //属性名hp, anger, shield, mp
                targetAmount: [3, 0], //治疗数量
                triggerHpPer: [15, 0]
            }, {
                eventName: 'cure',
                targetAmount: [3, 0],
                attriName: 'anger',
                targetType: TargetType.Partners,
                targetRankType: TargetRankType.LowHp,
                value: [15, 0],
            }]
        }, {
            triggerType: TriggerType.RoundEnd,
            triggerPer: [100, 0],
            triggerCondition: { //触发条件
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{ //治疗
                eventName: 'cure',
                targetType: TargetType.Partners, //触发目标 mySelf, partners, myTeam, target
                targetRankType: TargetRankType.LowHp,
                attriName: 'hp', //属性名hp, anger, shield, mp
                targetAmount: [1, 0], //治疗数量
                triggerHpPer: [8, 0]
            }]
        }]
    },
}